MESH EXIST

This command will return a one if the specified mesh exists, otherwise zero will be returned.

  Syntax
Return Integer=MESH EXIST(Mesh Number)
  Parameters
Mesh Number
Integer
The mesh number

  Returns

This command will return a one if the specified mesh exists, otherwise zero will be returned

  Description

The parameter should be specified using an integer value.

  Example Code
sync on
sync rate 120
hide mouse
cls 0
ObjectNumber=1
MeshNumber=1
LimbNumber=0
TextureNumber=1
load mesh "mesh.x",MeshNumber
load mesh "newmesh.x",MeshNumber+1
load image "iron.jpg",TextureNumber
make object ObjectNumber, MeshNumber,TextureNumber
if mesh exist(MeshNumber)=1 then delete mesh MeshNumber
make mesh from object MeshNumber, ObjectNumber
add limb ObjectNumber,LimbNumber+1,MeshNumber
link limb ObjectNumber,0,LimbNumber+1
offset limb ObjectNumber,1,1,0,0
color limb ObjectNumber,LimbNumber+1,rgb(0,255,0)
scale limb ObjectNumber,LimbNumber+1,50,50,50
while mouseclick()=0
set cursor 0,0
print "press z key"
if inkey$()="z" then change mesh ObjectNumber, LimbNumber+1, MeshNumber+1
xrotate object ObjectNumber,wrapvalue(object angle x(ObjectNumber)+1)
sync
endwhile
delete object ObjectNumber
if mesh exist(MeshNumber)=1 then delete mesh MeshNumber
if mesh exist(MeshNumber+1)=1 then delete mesh MeshNumber+1
end
  See also

BASIC3D Commands Menu
Index